Next up
Since my game has a bunch of team-support mechanisms, I have decided to add health bars so you can monitor your party's health (And finally find out who keeps letting your team down haha pls don't actually bully each other)
My game's builds may get too chaotic at times (Items you find are random, there's currently 500+ items)
You may be wondering what this out-of-the-blue game is about, well, you go around and you turn others into spooky skeletons!
Made a short Deadlock pixel animation to summarize some experiences. You can find it on YouTube too: https://www.youtube.com/shorts/oR-LLk7tCac
Was testing a new enemy type (ranged), and may had forgotten about the importance of giving cooldowns
Progress on the test room in Chaosector, where you can spawn any item and any enemy you have encountered to test your builds!
I may be working on a Deadlock short pixel animation, I'm hoping I have it ready by tomorrow
What kind of items would you like/expect to see in my co-op roguelite? (There's no such thing as stupid ideas, currently at 500+ items)
For today's boss addition: a tree with feet
Progress on some of the items/mechanics requested, looking forward to implementing more! (Thank you for the fun ideas!)
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