(2-24-18)
Today I worked on getting the mine started. It’s my last stage planned right now and it’s a bit different from the cheery stuff. It’s dark and bland currently, but maybe later, I’ll make it more diverse.
I also made two new levels on the river stage and finally added camera rotation separate of the character.
I fixed some minor UI problems (sometimes the block counter in the top was hitting other things).
I’m considering using a light on the dark mine levels, but I’m really not sure I like how dark it all is. I’ll figure out what to do with the lighting at some point, it won’t be anything fancy.
Soon, I’ll make two or three more mine levels, this time with a little more than just rocks.
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