Next up
Now the questionably enjoyable trial of will that is the Joyed Vega Ending is more consistently questionably enjoyable!
Also I changed my mind on how I wanted to handle Fatty's recruitment on the new route. It's the same method, but it's a bit easier now.
I have spent the last few weeks wondering on and off if putting these two in a room together would be a character design faux-pas for a thing I haven't even started working on yet (and it's possible, though unlikely, I never will).
He's not in it.
The new endings are really more of a "fancy game over" than anything super complicated, but I had the idea and felt like doing it.
I'm not allowed to post this without writing a few words, but there's not really all that much to say.
There's a new Wes Anderson movie coming out within the next two months, so I've got something to look forwards to for the immediate future.
Or at least a closer future than some of the other stuff I'm looking forwards to, anyways.
This should be the last of the serious issues with the Vega Route. I'd at least hope it would be, anyways.
The Vega Route has begun actual development.
Labor Day.
I was done MOST of this a while ago, but I've been focusing on another project for the most part so it took until now to actually finish (even if it's not that big of an update).
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