Game
LISA: Vegaful in Hopeful
2 years ago

Addendum to 1.2


Paul will no longer lock you out of Vega's normal dialogue routine, so he won't block access to the Wallyburger Hat (and Aussie by extension).

Fixed some visual issues with the beginning of the Gary ending.

Paul can no longer be recruited in the last area on the Gary route while bringing Yogurt with you.

Added a hint on how to recruit Fardy in game. His recruitment method is meant to be a bit obtuse, so you might still miss it, but it's better than nothing.

You now no longer get the Divine Driftwood on non-Jerry routes (there's still a reward in the same spot, but you used to get both).

Nerfed The Gary Route's Fire Blow and weakened Fardy slightly. I doubt these are super game changing, but it's something small for now.



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I played some video games this year. Here's a list of them.

Feel free to check a look if you want. Or don't.

Here's some games I played for the first time this year in a list.

And also some movies I watched in the last third of the year.

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Labor Day.

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Good movie! I liked it a lot!

Also, I made this abomination because of it.

Started working on a thing.

No idea if it's ever going to get finished (it's still mostly concepts at the moment) but I've been playing around with this idea in my head for a while now, so I felt like bringing it up.

Anyways, here's front facing Buckets.

I'm actually pretty proud of this one. A few of the ideas I've implemented for this (including this update's name!) have been my plans for months now. Glad to see it all come together.

Hope you enjoy experiencing this as much as I've enjoyed creating it.

No, I do not know why anyone would do that to themselves. My mods aren’t interesting enough for challenge runs.

The Vega Route has begun actual development.

I'm not allowed to post this without writing a few words, but there's not really all that much to say.