Game
LISA: Vegaful in Hopeful
2 years ago

Addendum to 1.2


Paul will no longer lock you out of Vega's normal dialogue routine, so he won't block access to the Wallyburger Hat (and Aussie by extension).

Fixed some visual issues with the beginning of the Gary ending.

Paul can no longer be recruited in the last area on the Gary route while bringing Yogurt with you.

Added a hint on how to recruit Fardy in game. His recruitment method is meant to be a bit obtuse, so you might still miss it, but it's better than nothing.

You now no longer get the Divine Driftwood on non-Jerry routes (there's still a reward in the same spot, but you used to get both).

Nerfed The Gary Route's Fire Blow and weakened Fardy slightly. I doubt these are super game changing, but it's something small for now.



0 comments

Loading...

Next up

The "Balance Update" is canceled. Here's a rough adaptation of the content aspect as compensation.

Not much of a gamechanger, but there's some extra fights here and there if you ever decide to replay this for whatever reason.

I've been trying to do this for literal years.

My hands were numb by the end (although part of that was because of some videos I was half watching at the same time)

Now I can play Nuclear Throne like a normal person! I NEVER have to do this again!

I'm not allowed to post this without writing a few words, but there's not really all that much to say.

I am never playing Enforcer ever again.

Watched The French Dispatch a few days ago.

Good movie! I liked it a lot!

Also, I made this abomination because of it.

He's not in it.

The Vega Route has begun actual development.

Started working on a thing.

No idea if it's ever going to get finished (it's still mostly concepts at the moment) but I've been playing around with this idea in my head for a while now, so I felt like bringing it up.

Anyways, here's front facing Buckets.

The new endings are really more of a "fancy game over" than anything super complicated, but I had the idea and felt like doing it.

I have spent the last few weeks wondering on and off if putting these two in a room together would be a character design faux-pas for a thing I haven't even started working on yet (and it's possible, though unlikely, I never will).