I had released a previous fix maybe about ten minutes earlier, but due to not fully fixing the problem on a second look, I took down the original post tied to it.
Next up
I'm actually pretty proud of this one. A few of the ideas I've implemented for this (including this update's name!) have been my plans for months now. Glad to see it all come together.
Hope you enjoy experiencing this as much as I've enjoyed creating it.
Started working on a thing.
No idea if it's ever going to get finished (it's still mostly concepts at the moment) but I've been playing around with this idea in my head for a while now, so I felt like bringing it up.
Anyways, here's front facing Buckets.
I'm not allowed to post this without writing a few words, but there's not really all that much to say.
No, I do not know why anyone would do that to themselves. My mods aren’t interesting enough for challenge runs.
The Vega Route has begun actual development.
The "Balance Update" is canceled. Here's a rough adaptation of the content aspect as compensation.
Not much of a gamechanger, but there's some extra fights here and there if you ever decide to replay this for whatever reason.
This should be the last of the serious issues with the Vega Route. I'd at least hope it would be, anyways.
Labor Day.
Watched The French Dispatch a few days ago.
Good movie! I liked it a lot!
Also, I made this abomination because of it.
Crimbo.
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