Game
Wormy [alpha]
8 years ago

'ADDING CORE ASPECTS' || Day #3: 17/08/2017


Added:

-all portal colours
-improved treat texture
-improved main HUD
-temporary ‘levels’ menu
-collect 10 treats and gain shoot ability
-an enemy that tries to catch you + health bar
-a cursor that points to the location of the enemy
-fixed some bugs
-changed the physics properties of some of the meshes
-front-facing camera
-expanded world #1
-a way to win and ‘win’ button
-‘mute’ option and ability to have a face or not
-OVERWATCH- a scene that controls messages and properties across all scenes



0 comments

Loading...

Next up

'ALPHA 1.0 TEASER GIF'

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

art comission.

We are under attack!

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Successful landing

#screenshotsaturday

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?