Game
Wormy [alpha]
9 years ago

'ADDING CORE ASPECTS' || Day #3: 17/08/2017


Added:

-all portal colours
-improved treat texture
-improved main HUD
-temporary ‘levels’ menu
-collect 10 treats and gain shoot ability
-an enemy that tries to catch you + health bar
-a cursor that points to the location of the enemy
-fixed some bugs
-changed the physics properties of some of the meshes
-front-facing camera
-expanded world #1
-a way to win and ‘win’ button
-‘mute’ option and ability to have a face or not
-OVERWATCH- a scene that controls messages and properties across all scenes



0 comments

Loading...

Next up

'ALPHA 1.0 TEASER GIF'

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Have a good Boi

Werehog transformation process. #sonicunleashed

I worked so hard to get all four of them to the end safely, but then...

Regional Bulbasaur. #Pokemon

Only true badasses may pass! #conceptart #art #gamedesign

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.