Game
Falanster City 3D ( a browser-based GTA clone, and urban environment rendering engine)
9 years ago

Advanced level-design can make it more GTA-like


I’ve tested how does it look, and how it impacts on the performance of the program, some advanced level-design: it runs still well, and the overall look of the game becomes much more similar to something like GTA 3 but with a top-down view.

A video illustrating this, is here:
https://youtu.be/qMYGIPiJFY0

In short, I conceluded that some improvements on broadening the freedom to define the shape of segments of roads, will improve on the GTA-ish look, certainly ; but also that the importance of implementing even a very very basic terrain in the program, is crucial to entitle it a full-blown GTA clone, not just an advanced 3D urban environment-renderer. Where even a random-generated and then automatically post-processed terrain can do 100% fine, as the focus of the program is not so much the terrain, even if at some point it’s contribution is needed.

I’ll try to come up with the next version offering an extensive but still yet modest preview of these planned enhancements.



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

We are under attack!

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Successful landing

#screenshotsaturday

Path of Kami: The Evolution of the Lore

What you all think

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Alone Together....

Regional Bulbasaur. #Pokemon

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)