Hi people!
Unfortunately this post doesn’t have much in the way of information on Above The Waves’ development, but it will hopefully be interesting nonetheless!
In anticipation of AdventureJam 2016, I’ve put together a retrospective look at last year’s jam, it’s origins, its games and its outcomes.
Be warned, it’s a long article. It’s a good one though, and touches on everything ranging from the judges’ processes for bestowing awards to the games that have had continued development outside of the jam, what tools and engines were used and right down to why AdventureJam exists in the first place.
I hope that you enjoy it and that it stirs up memories of and enthusiasm for making cool games!
Cheese
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