Game
Above The Waves
10 years ago

AdventureJam 2015 Retrospective


Hi people!

Unfortunately this post doesn’t have much in the way of information on Above The Waves’ development, but it will hopefully be interesting nonetheless!

In anticipation of AdventureJam 2016, I’ve put together a retrospective look at last year’s jam, it’s origins, its games and its outcomes.

Be warned, it’s a long article. It’s a good one though, and touches on everything ranging from the judges’ processes for bestowing awards to the games that have had continued development outside of the jam, what tools and engines were used and right down to why AdventureJam exists in the first place.

I hope that you enjoy it and that it stirs up memories of and enthusiasm for making cool games!

  • Cheese



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Path of Kami: The Evolution of the Lore

Shadow The Hedgehog X pixel art

Just a Pico sprite

Family band complete!

Demonstration of the spells and their effects :)!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Why walk when you can jump?