Game
Above The Waves
10 years ago

AdventureJam 2015 Retrospective


Hi people!

Unfortunately this post doesn’t have much in the way of information on Above The Waves’ development, but it will hopefully be interesting nonetheless!

In anticipation of AdventureJam 2016, I’ve put together a retrospective look at last year’s jam, it’s origins, its games and its outcomes.

Be warned, it’s a long article. It’s a good one though, and touches on everything ranging from the judges’ processes for bestowing awards to the games that have had continued development outside of the jam, what tools and engines were used and right down to why AdventureJam exists in the first place.

I hope that you enjoy it and that it stirs up memories of and enthusiasm for making cool games!

  • Cheese



0 comments

Loading...

Next up

Chiaki Nanami!

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Shadow The Hedgehog X pixel art

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Made my first ever animation.

Some Shadow boss fight gameplay 👾

Annie of the stars

I thought I would do a quick show and tell, with a 2 min video of the start of the game and some of the game elements, after many many months it is really starting to come together, time to start networking https://gamejolt.com/games/Dungeon_fable/490669