Whenever you code your FNAF fan game on Scratch or Tubowarp or on PenguinMOD, (PenguinMOD has more features then Tubowarp and scratch by the way,) then when you code, don`t rush or panic and don`t hype up the game before the basics of it are 100% finished, and take your sweet time coding and testing every feature after you coded it in. Coding a FNAF fan game on Scratch or Tubowarp or on PenguinMOD is your test of patience, just take your smooth time with it. That`s also kinda a reason why i don`t like the idea of SCRATCH FNAF FAN GAME GAMEJAMS. Anyways, this was the post, i hope it helped some of you.
Advice to all scratch users who attempt to code a FNAF FAN GAME on Scratch or Tubowarp, or PenguinMOD which is like tubowarp.
Next up
Just found out that GAMEJOLT API is just the default extension in Turbowarp, i have been trying to find a way to download it, but this extension was already in there by default....ARE YOU KIDDING ME?
Guys! I have found the Krusty Roads (sorry for the bad picture quality.
Wow, i never expected Nick from Playtime with Percy`s to be an actor.
I boosted my fnaf fangame for a week. Here are my thoughts on the feature.
TL:DR Overall mediocre and confusing
This is quite important because very little people know what boosting actually does, and even fewer have used it.
Well, boys. We did it!
1978-1983
Guys, i have a theory for POST SHIFT 2.
The prequel for fnaf1 is called fnaf2, there is no reason for there to be number 2 you think, but in fnaf2 there are 2 versions of each character from the main cast. This can be intentional. Or at least if you undertand what i mean.
Almost forgot to post this here lol
How many?!
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