Welp, It’s been 14 days since #permadeathjam began. Countless (less than 14) sleepless nights spent programming, tinkering, debugging, tweaking, balancing…
Unfortunately, a lot of the things I would’ve liked to have in this game have been cut due to time constraints (the tutorial for example :D), but all in due time.
Also, big holla for my man Sloba at whos home studio was the soundtrack recorded.
If anybody notices any problems in the game, please send me a message.
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