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Steel Maiden
2 years ago

After a long break, I finally got something else new for Diamond Dolls. Slopes coming into the game, along with replacing the dash with a rolling move. While the movement on the slopes isn't fully perfect yet, I'm still doing my best. More to come soon!




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Another update I haven't shown until now. Here's some tiles that could make it into Diamond Dolls, and they look fully 16 bit. They could make the game look much better than what tiles I had before.

Different from the usual weapons of Megaman, and they're coming from rather unique villains that Steel Maiden will fight against. Instead of the usual elemental stuff, it'll require imagination to figure out weaknesses!

Might not be much of an update, but what I did here was give Steel Maiden's special weapons their own colors. Similar to Megaman, it's a good way to know which weapon you have so you don't get confused!

Here's the third weapons for the new heroes in Creature Quest. Dina can fly while Lana stops time, still helpful just like the others. Such powers are a sound ray, floor spikes, a missile, fire shield, claw swipe and speed dash.

A big change from the tiny sprites I usually draw, we finally have some pixel art for Steel Maiden. Might not be amazing, but still looks great anyway.

This is the pause menu for Creature Hunt. I know it's not great so far, but still good for showing the basic meters for the player and shows a menu to access energy refills.

This is the camper that Dr. Zephyr and Steel Maiden stay in. While it looks quite amazing for a sprite, it's still just the 8 bit Dove Camper revamped with shading. Hope it looks good for any cutscene.

The elemental weapons for the heroes, much closer to what the original Levity Fleet cast had. However, these powers will help the player get through some tough battles far easier.

Here's all the minibosses that'll appear in Steel Maiden, albeit spoiling things with ALL the sprites given early access. Took me a minute or so just to get all these done, and it's a nice reveal on what the minibosses do ingame.

Hey all, long time no post? I've been very busy and have redone the whole engine of Diamond Dolls. I've make their main attack method be rolling, and while it's not much, it's a great gimmick that'll go a long way in a platformer!