After a year of no updates, i hate to say that i have removed the vore aspect of "Overchurned" and decided to move the project over to ITCH.io with the new title "Shattered" and using the Ren'py Engine.
I'm going to follow up this soon.
Next up
[ ||| - - - ||| Devlog 1 - Early Development. ||| - - - ||| ] Working on Character Designs is a pain... You always try to make the characters stand out among the rest and next thing ya know it, the others look like shit. XD (i think i got a plot!)
Decided to give yall some art that hints at the plot i had in my head, I'm sure this game will be a treat for you all :3c #GameDev #OverChurned
A mockup I made for a game that might happen. I honestly wanna be a game dev so fucking bad, so hopefully this mockup gets a lot of positive feedback :D
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Runestones: from concept to in-game model🗿
I was bored, so... ManutKat.
"Our work is never over" they said.
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Levels' maps.
Cash Banooca
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