Game
Captive Audience

6 years ago

After Captive Audience, I've worked to try and build upon the interaction system we created, improving clarity with highlighting and providing a reset option to rotation controls.




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In It Will Find You, our creature will always find its target. Today we're testing it's hunting AI and attack patterns!

It Will Find You - Devlog 4: Interaction Systems

A comparative shot of It Will Find You's new environmental lighting and effects today! With a storm raging around her, Julia fights for survival against the environment, as well as the horrors within.

It Will Find You - Devlog 9: Monster AI Part 1 - The Core

Some new environmental screenshots from the latest build of It Will Find you!

If you want to come discuss the game, why not join our community!

Discord: https://discord.gg/bhgXgH

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To complement the amazing voice work our actors have done, we're gradually implementing subtitles to It Will Find You. With over 50 pages of dialogue, we've got a way to go yet!

It Will Find You - Devlog 5: Environmental Effects

It Will Find You - Devlog 7: Static and Attached Items

It Will Find You - From TV Set to Wild Woods

It Will Find you's stormy setting means there's a lot of rain, and vehicle windows needed to reflect that. Trying to get the rain drop distortion just right as the car drives into the night.