2 months ago

After doing the NES Peach sprite redesign yesterday, I had to do one for Samus too (I mean- how could I not ).

I’ve included an alternate design that swaps the green out for grey, for some visual interest and improved clarity.




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For a collab on one of my Discord groups, I decided to make a giant spider-infested library… someone shouldn’t have opened a portal to another dimension.

The requirements were 160x144 pixels, two colours only and the scene had to have a door.

700 eggs it took to get that shiny Shroomish! (I have the shiny charm and a Japanese Ditto for Masuda-hatching)

On the flip side 323 and 300 eggs to get two shiny Charcadet. RNG is a strange beast…

As a counterpart to yesterday’s post, I thought I’d share the timelapse of the process to. I often complement others for sharing their processes and it’s something I want to get better at doing myself.

I made the graphic for the Emergency Charge Refill, a new item in the GJ shop.

Purchasing gives a quest that immediately fills charges, and it also comes with animated stickers.

@thoro had the idea of a bottle inspired by Zelda!

: Blender (Cycles)

I’ve started a 1-bit isometric piece for a collab and thought I’d share a timelapse of my process. The start of the theme is present here and should be suitably spooky by the end.

Sunflower from PVZ in 3D!

(behind the scenes image to the right)

I didn’t expect to get this, but I won’t complain.

The first shiny I ever saw was a Swadloon in Black2 and I fainted it because I wasn’t paying attention!

I decided to finally correct for that mistake and went to Masuda-method hatch a shiny Sewaddle. 281 eggs later…

Commission I finished for a client on Twitter. Easily the hardest animation I've ever worked on, and I'm very happy with the results!

#pixelart #animation

Caught this first thing in the morning… I always liked Zubat and Crobat, but not Golbat so much.