Game
Die to Survive


3 years ago

After the switching from UE4 to UE5 i really start to love Nanite. It is just crazy what you can do if you dont have a poly limit for your models. But it is also time consuming as hell.




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I work on a new system for headshots.

I this picture you can see one of the early tests how the head looks like after a headshot.

I started working on the models for the hell level setting.

All SM models are Nanite models without using normal maps. The pile of heads dont use any UV´s and is only polypainted (vertex colors).

After a long time here is 1 out of 3 new videos about some gamplay. The framework is very close to be done now. So now the start on gameplay can finally start.

This week's #FanArtFriday celebrates Five Nights at Freddy's! Go to gamejolt.com and accept the quest to get started.

I added new gore parts to the game. Here is a short video from a test if the functions work for this correct. Also testing how a slowdown after a headshots could look like.

Our 2024 Advent Calendar has opened! Day 24: @NickPerson is a great Creator who makes Five Nights at Freddy's fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!

A first layout of the UI for weapon upgrades.

I am still working on improvements for the gore system. Here is a video about a final function test for the headsots.

Our 2024 Advent Calendar has opened! Day 26: @Silverxcristal is a great Creator and illustrator who contributes to POPGOES! Accept the quest and give them a follow to get Coins and a seasonal sticker!

Gore update for the game.