1. (Nights ending early) this was caught after I went to sleep by ray so this will be in the next build, should be fixed soon
2. (starting with coloured cams as default) The coloured cams are meant to be a sort of backup if you're having trouble playing the base game. Since it makes it easier to see the animatronics but is not intended to be turned on by default, this will hopefully be fixed for the next build
3. (The Lure system) This thing has been a thorn in my ass for a while, It's just too easy to just lure back to the stage, so we're doing some drastic countermeasures that hopefully will both make the game MUCH harder and give some more varied camera moving
4. (The notepad) Okay this is more a personal gripe with the notepad, it makes it so most of the beginning of the night is kind of... empty, in this turn, we are hoping to remove the notepad from gameplay and replace it with a traditional phone guy, maybe the notepad idea will come back in a future project but as of now, it's on the chopping block due to how little info it can give and how faceless it feels.
If you have any other issues or gameplay quirks you think should be changed please just comment and I will be happy to address every single one
-Toast
ps. I'm going to specifically call this video out as the first gameplay video of After-Hours and the first real outsiders gameplay that can help steer the game in the right direction
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