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Game
Project: FNATI
2 months ago

Aggressive Ducky
(Read article to understand what aggressive modifier does and what all this means, also volume warning just in case it's too loud)


So yeah, the aggressive modifier's working and finished! Outside of the main idea which is making the characters spend less time in the office and kill you faster, I also decided to give Disembodied a cool mechanic!

So Disembodied now has a 10-second timer until his anger mode, if you let him stay too long, he'll go through multiple stages, getting louder, more annoying, and more threatening.
At 10 seconds, instead of doubling people's speed, he'll TRIPLE it. It's still not too bad, so you can let him stay a little over 10 seconds.

But if that goes over 15 seconds, Disembodied will force Acephalous to attack, regardless if he's active or not.

And at 20 seconds, he'll force a random suit (except SM and Acephalous) to attack every 2 seconds, this is based on who do you have active. So here in the video, while I was hiding from Acephalous, Donald brought in Face, even when Face was at a really small AI amount.

Additionally, if you let Disembodied let enter his stage 2-3 anger, the buff will remain for 10 additional seconds instead of the usual amount after you shut him off!

So basically, Disembodied will cause absolute havoc, which you'll have to shut off a camera just to live. You can't camp with him forever now and hope on luck!



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