3 years ago

Ah, inactivity


Glacier is kinda stuck. I'm just not good at making things look good, and I've finished the majority of code-based stuff for v1.5, unless you guys have any suggestions

In the meantime, I have been working on a new top down shooter game with the fancy addition of height, wherein you can walk into higher layers which should help with making it less linear- basically there's a map of everything you can stand on for each layer, and each layer checks if you're on it and if you are and step off you fall unless you go up- ok I'll stop

unfortunately right now I have to create a separate sprite for each layer to account for collisions on all objects... the reason for this is that each layer has a unique hitbox, and my initial method of just having them be clones and hiding only accounted for the player, and clones and even other sprites would just not work at all. The movement and collision is handled within the object, not the collidable, by the way (if you have any suggestions on how this might be simplified I would greatly appreciate it)

woah that was long



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wow I've already abandoned my 3d engine and made a Minecraft clone and abandoned that and then started on a 3rd engine

i am never active on gamejolt

russian

Something is wrong with my shockwave 2

my spanish skills are not competent enough to understand what the guy is saying at 2x speed

Rough idea of what it might be, i still have alot of work left to do. I have my exams coming up so i wont be able to upload another demo in a while

(Optimizations will mainly be the stuff ill work on for a bit so nothing worth posting till its done)

meow mow mow

another random ass 3d engine that nobody asked for and nobody will end up using

M79 Reload animation (as shown in the first image which is a gif), as well as M1911 Redesign and the Raygun. Also changed up the explosion effects to look more cartoony to fit with the style.

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