This game project is more difficult compared to the rest I've published on here (ignoring the troll game), as it has many enemies dead-set on ending your 'less-than-a-day' night shift, alongside a multitude of different mechanics necessary for you to understand in order to survive (if you'll be able to... which should be possible, but just to repeat myself: it'll be a difficult task).
The mechanics in question:
[SPACE] - the mask. You put it on & you'll fend off all the Rehab'd creature-matronics , the one with coloured cheeks (aside from R!Fredi when he comes from the middle hall). It has a faint area that shows its range. Be careful with the mask, as the longer you wear it, the more the bar on the bottom will fill & if it reaches 25, you'll suffocate.
[A] & [D] - the doors. [A] is for the left one, [D] is for the right one]. They all fend off Wrecked Buń, Cheeko & Fredi whenever they'll come by.
[W] - the flashlight. Used for the middle hall exclusively. It fends off Wrecked Codename: Pirate & Fredi, alongside Rehab'd Fredi.
[Q] - the anti-Bean radar flash. In the bottom right corner of the game screen, there is a bar with a Bean head. If the latter gets to the end of the bar, the Beanbot itself will come to you & raise the suffocation bar by a VERY DANGEROUS amount. Press [Q] at the right time to fend this bastard off.
[E] - music box wind-up. Does exactly that, adding up 0.3 to its value at a very quick rate. Cannot be wound up infinitely, though.
[R] - coal supply. Tosses in a random amount of coal into the oven at a sluggish rate. Can be held without consequences, but with the amount of foes at display, it ain't too worth it to focus most of your attention on it.
[S] - phantom door. Located somewhere in the middle hall, albeit farther away from your office. Used solely to fend off against Wrecked Guldyn Fredi, although both of him & this door require a certain level of precision.
Now to explain the creature-matronics at display:
Rehab'd Fredi - the bear with red cheeks. He can go to the left, middle & right hall. Use the mask if he goes for the former & latter; as for the middle one - flash him, as he's too far for the mask to be of use on him.
Rehab'd Buń - the rabbit with yellow cheeks. He goes to the left hall. Use the mask when he gets close.
Rehab'd Cheeko - the chicken/duck/horse with blue cheeks. She goes to the right hall. Use the mask when she gets close.
Rehab'd Pirate - the fox who is supposed to have green cheeks, but in this project seems to have yellow ones. He dashes into the middle hall. Use tha mask when he gets close.
Johnny the Dollie - the puppet-like fella. Wind up his music box with [E]. He will go after you if you either neglect OR overcharge his music box (for the latter: if it reaches 25 and/or above)
Kitchensman - the chef-like creature near the oven. Keep the oven running with [R], or else he'll go after you
Wrecked Fredi - the broken bear. He can take any of the 3 pathways towards you: left, middle & right. Shut the doors on him if he's in the left/right hall, or flash him in the middle one when you sense him getting dangerously close. DO NOT USE THE MASK ON HIM - that'll agitate him to the point of killing you (because he takes copyright very seriously)
Wrecked Buń - the broken rabbit. He takes the left way to your office. Shut the door on him.
Wrecked Cheeko - the broken chicken/duck/cell/turkey/rooster/Caillou/rat/hawk/skateboard/bread/glass thing. She takes the right way to your office. Shut the door on her when she's close. W!Cheeko will also make a temporary tour in the middle hall. DO NOT FLASH HER WHEN SHE DOES THAT - that'll make her peck the life out of you
Wrecked Pirate - the broken copyright infringement of a fox. He runs into the middle hall & into you (hopefully for him). Flash him when he's dangerously near.
Beanbot - that little fucker found in the botton left corner. He's tied to the radar bar on the right. Press [Q] at the right time, otherwise Beanbot himself will barge into the office & raise the suffocation bar.
Wrecked Guldyn Fredi - a golden enigma, appearing very late into the night but is also potentially one of the most troubling of these robots. His presence will be cued with a laugh. If you spot him, shut the phantom door as soon as you can before he'll rush in & kill you. You must also time that correctly, as you can't backspace this bear out if you press [S] when he's in.
That's it, really. Keep all that in mind for 4 minutes & you should survive, I think. This is still a hard difficulty type-o'-ordeal, so be careful.

(Gamejolt servers suck ass sometimes)











0 comments