Next up
So despite not being done the first phase, I'm working on the second. Here's a video of the intro and the first attack.
The menu now has what was missing to fill the empty space and an additional sound effect.
Surprise name selection mechanic. Probably not the best in the universe, and it is not like the original in terms of design, but, it works, yay.
For a while now, I've wanted to make a Dusttrust game. Not entirely sure why, I just have. So, I'm doing it. Starting with Papyrus Encounter. Here's a video of the first attack.
I have made the UI round because I personally think it fits better.
I didn't make it myself, the round UI was made by DEL and I just put it in here.
Final Attack video because why not? I might modify it in the future, so nothing seen here is final until the new Phase 1 demo is released, but even then, things can still change.
Heyo! Happy new years people. I don't exactly have anything special to show off for any games or anything, so have this crappy MS Paint Sans I drew instead.
Hope everyone's new year is great.
Here, if you didn't see it from my YouTube channel, are the first three attacks of the remaster of Final Inhale's attacks, because why not?
Also Merry Christmas people. Hope you have a wonderful day.
It's a bomb. Also new sans sprites, made by the same person that made the last ones shown.
I discovered a file from the engine creator, @DEL866917 , that had a different blaster beam that I personally thought looked nicer than the engine's default beams, so I took the code over, and boom, the blaster's fire looks like this now.
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