Game
GOLD PETROL: JET-POWERED SURFACE MINING SIMULATOR
9 years ago

All New Colors!


The mining laser that was added a couple weeks ago felt like it needed its own color to differentiate it. But the way I had originally programmed the game a few years ago didn’t allow for more than 3 colors on the screen. This being a console application, rather than a graphics application, the solution was a little bit more complex than it perhaps should have been, but I rewrote the function that draws colors, and now the laser is a nice bright red. The background colors (of the “rock”) also change over time, to give the game something of a sense of progression over time.

This version also adds a small bit of music at the beginning. In the future, I might look into adding sound effects. (It’s certainly not straightforward to do this in a console application.)



0 comments

Loading...

Next up

art comission.

We are under attack!

Another house i made long time ago.

Runestones: from concept to in-game model🗿

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

a drawing I did because I was bored😪. But I love how it turned out.😊

Regional Bulbasaur. #Pokemon

It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?