The mining laser that was added a couple weeks ago felt like it needed its own color to differentiate it. But the way I had originally programmed the game a few years ago didn’t allow for more than 3 colors on the screen. This being a console application, rather than a graphics application, the solution was a little bit more complex than it perhaps should have been, but I rewrote the function that draws colors, and now the laser is a nice bright red. The background colors (of the “rock”) also change over time, to give the game something of a sense of progression over time.
This version also adds a small bit of music at the beginning. In the future, I might look into adding sound effects. (It’s certainly not straightforward to do this in a console application.)
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