Above you can see a short gameplay from the Test Map.
Here's a little bit of what was added/changed:

A Stationary Camera that is triggered when a player enters its visibility zone, the camera can also be destroyed. Most likely it will be improved.
Just a garage ¯\_(ツ)_/¯.
Slightly updated mechanics of the Hunt Mode.
Fixed bugs in the neighbor, mainly with his behavior in Idle tasks.
Changed lighting in Test Map and Main Level (Main Level still not in final form)
Minor changes.
More technical side :
The project was reformed into a c++ project class, which provided opportunities to improve the project itself, particularly the neighbor's AI.
Now the important thing :
Since the beginning of the development of the new version (Current Pre Alpha 0.9), I decided to make a new map (one of the photos is one of my recent posts), which is still raw.

A small screenshot of the territory, currently in major development.
The goals of the new map are to improve the storytelling. "The new map will be an improvement on Pre Alpha 0.8 - I would say so."
My plans for the future:
Expand the neighbor's AI, in particular make the neighbor's sight improved.
Finish developing a new map.
Post a teaser of the new map.
Have footage from the Main Level, which also includes changes.
Start making a new basement, which differs from the previous one in its small size.
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