Game
The Legend of Hilda: Dimensions' Call

6 years ago

All villagers have been completely redrawn, and I've also added a new spell. I'm still working on redrawing some of the enemies. The next build containing all these changes will be uploaded soon™.




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Happy Zelda month! Here's a short preview of the Shrink spell! As you can see, it's not very well suited for combat...

I've redesigned some of the early game enemies, which means the game no longer has "borrowed" graphical assets. I'll release a demo with these changes and more next week.

I tried redrawing the warrior class (new sprite is on the left). What do you think, should I use this new style for the rest of the classes/ humanoid sprites?

Good news: I recently discovered a project called GM8.2 Core that fixes a lot of issues with old Game Maker, which my games are based on. This means that I'm finally able to add gamepad support(!), along with other neat stuff.

A floating dungeon high up in the sky... wind themed, of course.

I had this planned many years ago, so it's exciting to finally design it.

After many monotonous & tedious hours, I've converted the game to 60 fps! This version (1.7.0) also includes some minor physics improvements and bugfixes. Enjoy!

Version 1.6.0 is now live, adding gamepad support and other QoL improvements, including... slopes!

I actually ran into a ton of bugs implementing all this, but it was well worth it.

I've added new enemies to dungeons 6 and 7, so they're now 100% done besides some polishing and bg graphics. This enemy is based on a well-known franchise, can you guess which one?

The world map's layout is now 100% done! Besides that I'm working on a new update that'll add more options to the game like rebinding keys.

Hookshot time! This took many hours to get right, but I think it'll make for some fun level design despite its simplicity!

On that note, the 5th dungeon is almost finished, I just have to add a boss at the end. Thanks for watching/ reading, more to come!