2 years ago

Almost done!




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working on new rooms that show up after door 50 (did also change door 50 a lot). a lot of new catwalk rooms start to spawn. also will be present during the second chase

making Pits. you can press R to jump, so just jump over them

sorry for being silent recently just have been working on boring QoL stuff nothing interesting

a rough early idea of what i want door 50 to be like.

will alter stuff but this is it for now

adding Prop mimics! some will be fake, make noise and rustle, and if you get near, spikes explode out of the side, doing damage.

make a new thing, spore tanks. not too interesting, if you walk through the gas without holding your breath, it hurts you. you can also turn it off just by interacting with it.

also i am making the chase, i'm just doing the finishing touches.

here's a showcase of the Mimic entity i showed also. they can also appear in bins, lockers or boxes.

(repost cuz i forgot to tag the game)

early version of the Chase! many stuff just didn't happen in the recording but this is fine ig. will add more rooms as i continue making the game but this is the idea

made a Halt type of guy, Stalk. he's simple, he moves towards you, you move away. an arrow shows where it's coming from to help. it also has it's own room. you must collect 10 fuses (origonal) and talk them to the fuse box to leave.

making door 50 (almost done). its not anything MASSIVELY interesting, but its cool ig.

also have updates the chase a lot since the last post, will probably post the new vers soon