De-GOD is almost done!
I’m very happy with the game. Wether it gets some love or not, I have the strange feeling that not, I’m very happy with it. 10 main levels, 2 boss levels, and one randomly generated level are implemented in the game. I think it’s a very complete one. But, in the other hand, when I heard about the theme being CHAOS, I didn’t think about bullethell or a game with an incredible amount of enemies on the screen. I didn’t think about the enemies being what caused the chaos.
I thought of the player causing it. I thought of the player being the one who destroyed.
I’ll hopefully upload the finished game before the sunset, and I hope people like it and, most of all, understand the type of chaos that is in it.
See you all, and, let the chaos begin!
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