
I’ve picked up the pace a bit and I feel like the playable demo will be released soon. I’ve made a list of bugs and adjustments I want to take care of before releasing and I’ve been efficiently handling each one so far. The demo will likely focus on the shooting and the platforming more than any other aspect as those are the key components of the game. I’m excited to get a demo finished so those who are interested can get an idea of what I want Mechonomics to be.
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