Game
JUMP!
8 years ago

Almost Ready...


I’ve finished programming most of the menus and began working on improving the existing tiles and creating new ones. Below you can see a screenshot of the first level!

5d0b186b0ba2b.png

The grass/tree/vines textures recived some color changes while the spawn/finish textures were reworked.

Also the level editor is finished. Below you can see an image of the background color selector!

5d0b186c0aeb5.png

The level editor was also optimized. Before, you had to use as few tiles as possible otherwise the game would lag. Now the game removes tiles covered by other tiles before saving the level.

That beeing said, it’ll take ~1 week to finish and publish the game.



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Next up

0.5.0 New Tiles! Here are some of the new tiles that will be added in 0.5.0. Also, the tile selection screen now displays the tiles in a more organized manner.

Level Editor Progress The level editor is almost finished! Below you can see a screenshot of the new interface. Please note that not all tiles have been implemented yet and some textures are placeholders.

0.5.0 Keys And Locks This feature was suggested by a user. The next update will introduce different types of keys and locks for better level design. Each key will open a specifc lock. For example, a golden key will open a golden lock.

Vertex Array Backgrounds Here’s a background example from 0.4.0

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Have a good Boi

"Our work is never over" they said.

Just a Pico sprite

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