Now I see the end of the fight system! There’s still much to do, but nothing too big. I only have to figure out more complex attacks, because the current ones are… well, as I have written before Chara’s attack here are chaotic. It’s very hard to dodge (it’s not impossible, just very hard), but that’s the point. Chara’s throwing everything she’s got at you, just to kill you quickly. But, the current quick knife attack(s) (which I have already created) are not enough. So, there is that too, but I just need the right time for the idea. But that’s not the priority.
Hopefully I can finish the fight system this week, so from then, I can focus on the story and the characters. Also, the gameplay.
Next up
The map: Part 8 - The dialogs
Bandana Dee the Dream Friend
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
I was bored, so... ManutKat.
What you all think
So here's the first of the zodiac signs i will make for the next weeks.
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Terraria
2d lighting experiment










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