Game
A Night At The Laboratory: Prologue
14 years ago

Almost there! WOOOOOOOO!


The end of the road is in sight! …just faintly. No, I am not using my binocualrs…

I seem to have accidentally ended up on a schedule. Day 1: mucking about, familiarising myself with Construct. Day 2: drawing the game world. Day 3: making the gameplay. Day 4/Last day: Music/sound effects.

I think I’ve done quite well. I had to scale down my initial idea a bit, because it was a bit ambitious, but still, I’m impressed with what I’ve been able to do in just a few days :D Although, I’m still unsure as for how I want a few things in the game to work, so I better hurry up and get them sorted!

Once this comp is over, I’m going to keep working on this game, adding stuff to it, making it more like I originally imagined. Or I’ll just nuke it all and start over.

I think I’ve livestreamed almost every minute of my game devving. I have no idea how much broadband I’ve used up. I hope I haven’t gone over my limit… >.>

BUT IT WAS ALL WORTH IT!

Now, enough of my ramblings. I have a game to make. :D



0 comments

Loading...

Next up

art comission.

We are under attack!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Just a Pico sprite

it happens

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror

Subscribe to technoblade

:] me sigue sin gustar

:] I still don't like it