Game
Code Lyoko Reloaded
22 days ago

Alpha 0.0.1 (VERY VERY VERY VERY VERY VERY VERY VERY VERY RAW VERSION)


Since I won't be able to continue developing the game starting from September 15, and I'm still facing significant challenges in creating my first 3D project, I've decided to return to the 2D version of the game.

I will be making updates to finish as quickly as possible and release at least the prologue

image.png

This is what the new 2d style looks like at the moment. I did it quickly, and I plan to redraw the sprites later.

I'm sorry that I'm spending so much time on this project((



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JANUARY 2025 ┆ DEVELOPMENT UPDATE ┆ V2

JANUARY 2025 ┆ DEVELOPMENT UPDATE

I know I’m slow as hell, but that’s just me. Whatever. Anyway, tomorrow I’m dropping a big post with a new location, but for now—here’s a little sneak peek (And yeah, it’s not just the spot.)

The new demo will be released on March 7th, and I'm 110% sure.

At the moment, I have made a rough draft of the main functions of the game, namely, I have implemented a global time that includes the day of the week and the time itself.

(Read article)

Early corridor development

Since GameJolt has been behaving very strangely lately, I'm creating a page in Itch Io (Or rather, I've done it for a long time)

https://coder-xenobit.itch.io/code-lyoko-reloaded

Major changes in the Alpha version

Thank heavens I was able to save the grass on my ninth attempt.

HAPPY NEW YEAR !