Game
One Week on Arcadian
1 month ago

Alpha 0.2.2 now available!


  • Reverted to the previous engine version (UE 4.27) due to performance and RAM issues in UE 5.7

  • Added realistic physics to decorative objects (Basement)

  • Added water puddles using vertex painting (Basement)

  • Added many decorative objects (Basement)

  • Fixed a normal map issue causing black artifacts on wall materials (Basement)

  • Added graphics presets for people unfamiliar with graphics settings

  • Some display menu options moved to graphics settings for better intuitiveness

  • For better player convenience, changing any graphics setting now automatically switches the graphics preset to “Custom”

  • Added shadows to broken windows

  • Adapted the inventory and object inspection systems for UE4.27

  • The second map (The House) was completely rebuilt from scratch for more dynamic gameplay and better visual quality

  • Settings menu reorganized to be more intuitive

  • FSR 2 added

  • Fixed some key detection bugs

  • The base of the Basement Floor 1B map is now complete

  • DLSS 2 added (only appears on compatible PCs)

  • More text translated from English to Spanish

  • Removed some Planar Reflections for better performance (Arcadians)

  • Added a new Screen Scaling section in the graphics options, including FSR, DLSS, Resolution Scale, and Anti-Aliasing

  • Fixed inventory system bugs

  • Added new music to the options menu, including a transition between the main menu music and options menu music

  • Renamed some options for better clarity

  • More fog quality options to allow volumetric fog on very low-end PCs

  • More realistic Bloom

  • Added a graphical preview: shows an image depending on the option being edited and the selected quality

  • Added Depth of Field to graphics options

  • Added Bloom to graphics options

  • Added Motion Blur to graphics options

  • Improved Animatronic Viewer menu, now with zoom support and more animatronics added

  • Improved option saving system, now saving and applying settings more reliably

  • Optimized the options menu code

  • Removed MSAA due to incompatibility issues

  • Fixed a bug where objects/walls suddenly appeared when moving the camera quickly (Basement)

  • Improved the main character model

  • Optimized draw calls in Level 3 (Basement)

  • More immersive first-person movement with smoother camera motion (Basement)

  • Replaced some very dark textures

  • The character can now sprint, with a stamina bar shown in the HUD

  • The character can now crouch

  • Added more sound effects (footsteps, environment, and character sounds)



0 comments

Loading...

Next up

It's slowly taking shape.

This is the 3rd level you'll be able to explore in this year's 2026 demo. There's still much more to show!

Have a good Boi

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Showing off player 2 😎

What do you think?

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.