Game
One Week on Arcadian
16 days ago

Alpha 0.2.2 now available!


  • Reverted to the previous engine version (UE 4.27) due to performance and RAM issues in UE 5.7

  • Added realistic physics to decorative objects (Basement)

  • Added water puddles using vertex painting (Basement)

  • Added many decorative objects (Basement)

  • Fixed a normal map issue causing black artifacts on wall materials (Basement)

  • Added graphics presets for people unfamiliar with graphics settings

  • Some display menu options moved to graphics settings for better intuitiveness

  • For better player convenience, changing any graphics setting now automatically switches the graphics preset to “Custom”

  • Added shadows to broken windows

  • Adapted the inventory and object inspection systems for UE4.27

  • The second map (The House) was completely rebuilt from scratch for more dynamic gameplay and better visual quality

  • Settings menu reorganized to be more intuitive

  • FSR 2 added

  • Fixed some key detection bugs

  • The base of the Basement Floor 1B map is now complete

  • DLSS 2 added (only appears on compatible PCs)

  • More text translated from English to Spanish

  • Removed some Planar Reflections for better performance (Arcadians)

  • Added a new Screen Scaling section in the graphics options, including FSR, DLSS, Resolution Scale, and Anti-Aliasing

  • Fixed inventory system bugs

  • Added new music to the options menu, including a transition between the main menu music and options menu music

  • Renamed some options for better clarity

  • More fog quality options to allow volumetric fog on very low-end PCs

  • More realistic Bloom

  • Added a graphical preview: shows an image depending on the option being edited and the selected quality

  • Added Depth of Field to graphics options

  • Added Bloom to graphics options

  • Added Motion Blur to graphics options

  • Improved Animatronic Viewer menu, now with zoom support and more animatronics added

  • Improved option saving system, now saving and applying settings more reliably

  • Optimized the options menu code

  • Removed MSAA due to incompatibility issues

  • Fixed a bug where objects/walls suddenly appeared when moving the camera quickly (Basement)

  • Improved the main character model

  • Optimized draw calls in Level 3 (Basement)

  • More immersive first-person movement with smoother camera motion (Basement)

  • Replaced some very dark textures

  • The character can now sprint, with a stamina bar shown in the HUD

  • The character can now crouch

  • Added more sound effects (footsteps, environment, and character sounds)



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