Reverted to the previous engine version (UE 4.27) due to performance and RAM issues in UE 5.7
Added realistic physics to decorative objects (Basement)
Added water puddles using vertex painting (Basement)
Added many decorative objects (Basement)
Fixed a normal map issue causing black artifacts on wall materials (Basement)
Added graphics presets for people unfamiliar with graphics settings
Some display menu options moved to graphics settings for better intuitiveness
For better player convenience, changing any graphics setting now automatically switches the graphics preset to “Custom”
Added shadows to broken windows
Adapted the inventory and object inspection systems for UE4.27
The second map (The House) was completely rebuilt from scratch for more dynamic gameplay and better visual quality
Settings menu reorganized to be more intuitive
FSR 2 added
Fixed some key detection bugs
The base of the Basement Floor 1B map is now complete
DLSS 2 added (only appears on compatible PCs)
More text translated from English to Spanish
Removed some Planar Reflections for better performance (Arcadians)
Added a new Screen Scaling section in the graphics options, including FSR, DLSS, Resolution Scale, and Anti-Aliasing
Fixed inventory system bugs
Added new music to the options menu, including a transition between the main menu music and options menu music
Renamed some options for better clarity
More fog quality options to allow volumetric fog on very low-end PCs
More realistic Bloom
Added a graphical preview: shows an image depending on the option being edited and the selected quality
Added Depth of Field to graphics options
Added Bloom to graphics options
Added Motion Blur to graphics options
Improved Animatronic Viewer menu, now with zoom support and more animatronics added
Improved option saving system, now saving and applying settings more reliably
Optimized the options menu code
Removed MSAA due to incompatibility issues
Fixed a bug where objects/walls suddenly appeared when moving the camera quickly (Basement)
Improved the main character model
Optimized draw calls in Level 3 (Basement)
More immersive first-person movement with smoother camera motion (Basement)
Replaced some very dark textures
The character can now sprint, with a stamina bar shown in the HUD
The character can now crouch
Added more sound effects (footsteps, environment, and character sounds)
Next up
It's slowly taking shape.
This is the 3rd level you'll be able to explore in this year's 2026 demo. There's still much more to show!
Have a good Boi
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Showing off player 2 😎
What do you think?
Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!
Also please consider tossing Vault on your Wishlist, I really appreciate your support!
Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.
Added new character illustrations!
#gamedev #screenshotsaturday #madewithunity #unity3d #indiedev #screenshotsunday #rpg #rpgs #jrpg #indiegame #indiegames #steam #gamejolt #dracula #art #digitalart #illustration #unity #sgb #gamedevelopment










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