It’s been a while, but here’s a big update. No new content is added, but tons of things under the hood, as well as significant gameplay mechanics, have been revamped.
I’d like to throw a shoutout to Highsight for reviewing my small game. It helped a bunch.
The complete changelog is:
New:
-Added update checker (one of the most important things a game needs)
-Added analog sensitivity to gamepad
-Widescreen resolution (sorry about that)
-Skippable intro (and that)
-Smaller hitbox. Now one pixel right in the center of your window
-Burst spawns:
—Besides standard formations, you will have a 10% chance of spawning a
bunch of enemies (up to level^1.5). This’ll bump up the difficulty,
while also making the later levels go faster.
-Decided to begin keeping detailed changelog (very important, don’t put this off)
Fixes/Improvements:
-You now visit the store right after killing the boss
-Boss health increases exponentially instead of linearly
-Penetrating lasers now cause accurate damage to Boss, instead of just one
-Fixed quick splash bug right before the BrickShack splash
-The logo will enter the self destruct sequence after only one shot, and will
immediately explode after a second
-The cost of a new ship now equals (total player lives)^2 x 250
-Weapons are now permanent when bought
-Removed volume setting until fixed
-Changed installer graphics
Tl;Dr:
Widescreen, new ship cost is exponential to how many ships are in play, permanent weapons, and an auto update checker (because nobody’ll ever come back here routinely).
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