Game
MUS! Studio
2 years ago

alpha 0.6 is out now




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so today i realized that even if i myself made the error handling message it is *still* extremely terrifying to get one

i caved

-- good first post here would be showing my new netcode at work, and what better way then with some good old watermelon soccer? this is my first time doing my own netcode beyond just "player move" so it was a headache, but it's working well now!

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

The whole squad is here!

Interested? Follow me!

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror