Game
Faz-Anim
4 years ago

Alpha 1.28


Hello and welcome to Faz-Anim!

This is an animatronic animation software that lets you program shows using (so far) the FNaF1 cast. As of now it is only Freddy, but I'm releasing the software in an early state so people can go ahead and use it. Expect the rest of the cast, more costumes, more stages, more features, other FNaF shows, ect., to be in this.


This is early alpha version 1.28. For those new to this software, this was originally an animatronic animation/simulation software, which has recently been given a FNaF overhaul.

Because of that I will be using this changelog to only refer to the changes between the last public build of that software, and this one. This is mostly for people transitioning over, Either way have fun!


-Overhauled all systems to be FNaF focused.

-The only stage is now the default FNaF1 stage (From the trailers, though stylized for the game). The only character for now is Freddy, who has a costume for default, cosmeticless, mech, and Blacklight. All of Freddy's movements are in, and a majority of the main stage lights have been added.

-Prize Counter, Video Archive, and Showtape List have been temporarily removed until they can be overhauled as well.

-The building layout has been completely redone, keeping only the main showfloor and outside the same. There is now a much larger, albeit vacant, front entrance.

-The initial file format for shows has now been changed to .fshw

-Added a customizable Flow Controls menu in the Live Editor. This lets you select each bit of a character and edit the in-game values for the speed and weight of a movement. These can be saved and loaded in at any time. There is a .cflow file inside the file structure, and if you replace that with your own it will become the default flows.

-Added video support! If you have a .mp4 file, named the EXACT same as the show, in the same folder, it will automatically be displayed up on the TV screens. mp4 files do not need audio, as they aren't used, and the mp4 will need to be synced up with your actual audio.

-The bit deletion menu has been now overhauled to have an automatic bit finder, meaning no more manual changing for me!

-Starting a new show has been overhauled to give errors, prevent bad shows from being made, and saves the file before letting you record

-UI has been visually upgraded and adjusted.

-Revamped my system for adding movement groups, while also moving around the current movements grouped together to be easier to animate

-Now sound comes out of all 5 speakers. Right most and the main stage speakers are the right audio channel, two leftmost speakers are left channel.

-Sound has been reduced to 50% by default due to there now being 5 audio sources.

-Background ambience and other sounds have been added

-Lights and other props are now visually displayed as models inside the showroom

-Added a new way to program! Press Left CTRL while on the move test menu, or in-recording, and press your desired key at the same time. This will now invert the bit, meaning it will always be on, and holding down the key will turn it off! Very useful for lights and certain arm positions. You can revert it by the same keys at any time.

-Adjusted the game to use any aspect ratio. Menus may become wonky when stretched to crazy extremes, but anything between 4:3 and 3 monitor widescreen is supported.

-Replaced the resolution setting on the title screen to now switch between windowed and fullscreen mode.

-Updated the project to Unity 2021 to prepare for it one day using OpenXR.

-Adjusted the exposure and dilation on the player camera. Now brighter lights take much longer to adjust to, and darker lights adjust faster. I may change the brightness of certain stage lights in later updates due to this.

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