Game
The Black Tome

9 years ago

Alpha 1.4 - Getting ready for βeta.


http://gamejolt.com/games/the-black-tome/24441

Alpha 1.4 Changelog:

[Gameplay & Mechanics]
-The player now starts the game with a pocket pistol
-All bookshelves can now be investigated and contain unique dialogue
-Added a damage multiplier for stealth attacks on unaware enemies
-New weapon: Crossbow
The perfect tool for those who prefer the stealthy approach.
-Increased maximum sanity to 150 (up from 100)
-Made changes to sanity messages
-New sanity effect: Shadowbeast
-New enemy sub-class: Wild Dog B
-Alcohol now affects weapon reload speed drastically
-Lowered the Doctor’s prices
-Removed the hotkey for healing (Most players healed from the inventory anyway, and the hotkey was only ever pressed by accident.)
-Adjusted the rat’s turning to be more erratic
-Ghouls no longer look around while idle
-Introduced a new semi-procedural puzzle to an area near the end of the game.
-Switched the places of ‘Suitcase Tag’ and ‘Small note’ to avoid confusion
-Updated some item descriptions
-Certain descriptions will change depending on the player’s sanity
-Opening the envelope now shows a dialog box
-Moved invisible borders closer to the edge of the map
-The character will now comment on some invisible borders.
-The sounds of taking damage and walking (with shift) are now lower
-Changed intro skip button from enter to escape
-Made changes to the ending screen
-Some general changes around the map
BUGFIX: Shadows didn’t load properly when continuing saved game
BUGFIX: Fatal error due to missing legs after being blown up

[Visual Changes]
-Updated graphics for almost all items, objects, enemies, and NPCs
-Added various details and subtle visual effects
-Trees now have a super fancy 3D effect
-You can no longer see behind closed doors (most of the time)
-The rest of the screen gets slightly dimmed down when the inventory is open
-Added more decor objects, some of which can be examined
-Added a crow near the Guardhouse
-Revamped the main menu a bit
-Gave the forcefield a vanishing animation and sound
-Gave the rat a new look and animations
-Ghouls now have idle animations
-The Sorcerer has a new casting animation
-Most enemies now have multiple death poses



2 comments

Loading...

Next up

So

i may or may not make an full art of some person or i may just leave this like that-

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

The whole squad is here!

Interested? Follow me!

Finished work on the emotions of a new character for the tank universe

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

Levels' maps.

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!

Hello my space friends! Now I added a space background to the ship. I love that space look but I still feel like stuff is missing. The lighting on the ship needs some improvements I think. Please tell me your opinion!