Game
Red Depressed Ball : Kill me while I'm happy
9 years ago

alpha 2.5


Changelog:

  • added a new level

  • finished the first world

  • added spawntriggers for enemie type 1

  • enemie type 1 is now waaay faster

  • enemie type 2 shoots faster and can’t phase through walls.

  • enemie 2s bullets cant pass through walls anymore

With this update I was finally able to spawn the enemie correctly using while triggers.
This is important since they can pass through walls.
If I made them faster before the update they would’ve come to the player
across the whole map.
Now I can let them spawn only when the player is at the trigger.



0 comments

Loading...

Next up

A bit of the second one

The first Level

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

not the greatest house, but it's a house! :D

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Got some fun collectibles in our game, Path of Kami!

Our Japanese themed game released yesterday on Gamejolt + Itch io if anyone would like to check it out! :) You play as a spirit of a japanese wolf.

Knocked down + Get up animation