Game
The Divine Jerk
8 months ago

Alpha-release v0.0.2


What's new:

  • The user interface has been slightly redesigned.

  • Six full-fledged waves to pass through.

  • New shooting mechanics.

  • Updated power-ups:

    • Accuracy

    • Fire rate

    • Damage

  • All upgrades restore the player's health by one unit.

  • Added particle effects when dealing damage to enemies and killing them.

  • Expanded sound range and background music.

  • The player loses if the enemies get too close to the steps of the divine gate.

  • Two new types of enemies have been introduced.

  • The wave duration has been changed.

  • Added clouds in enemy spawn areas.

  • Redesigned the enemy knock-back system.

  • Reduced respite time between waves.

Bugfixes:

  • Fixed a bug that caused the buttons in the main menu to not be displayed.


build0002.gif


0 comments

Loading...

Next up

So

i may or may not make an full art of some person or i may just leave this like that-

We are under attack!

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Family band complete!

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

brung back my old oc plus a new one

...they don`t have names yet tho

Alone Together....

Regional Bulbasaur. #Pokemon

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

A sneak peek at the new OST, can you guess what this song will be used for? 🤔