Game
Project Kunami
12 years ago

Alpha v0.02 Now Available!


There was a zombie limit of 20 zombies due to a engine limit for physics. That limit is now gone after re-designing the zombie awareness codes.

This version includes now 2 trophies (Showing that the trophy system is working, but they are not given yet).

Also there were some huge bugs that were fixed.

The mouse now is blocked in the center, so when playing in windowed mode your game doesn’t pause when you exit the window.

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Craft System Done (With screenshots) Craft System is done :) Now it’s time to add lots of items, lots of crafting recipes, and do some map design, and i can deploy a BETA :) Thanks for the support guys. Screens:

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Showing off player 2 😎

What do you think?

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

I did this on my 3DS ^^ #Kirby

Path of Kami, running around the shrine area

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)