So there's been a LOT of people saying that pirate caverns do not work, and they can't open the safe. I was aware of that, but I said multiple times that I didn't want to update pirate caverns, since the main focus of the game is the nights, not the caverns. But after thinking for a while, it is still a challenge standing in players' way, and new players will still play it without knowing. So yeah. Pirate caverns received an update.
You can now only click the valve of the safe, and it will open only if you have the gold key. Which then, it will allow you to actually collect the tape and win instead of just ending the game like previously. This might still have some issues because the item system is kind of glitchy, but it seems to work better than before. Also fixed a bug that when playing pirate caverns and losing / winning it could teleport you to someone else's server.
Now the pirate caverns also have all their ambience themes (floor 1, tech room, floor 2), which will change once you enter the different rooms and floors.
Aside from pirate caverns, Hourglass should now play footstep sounds when leaving and entering the office (they both sound a bit differently)
A new badge called "Perfect Teamwork" was added to 1.0, which requires 4 players to be alive and beat a night. And also, I added a small light to the roof camera so you can see stuff a bit better. (badge icon by @Jwicho7
, by the way!)
This is pretty much it, just a small QOL update to make 1.0 nights a bit better. (These updates are already in the game)













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