If the mask animatronic is on attack pos (for example withered Freddy is hall) it add 1 to the value mask_que.
If mask_que is higher than 0 it counts to 15s and it set attack time for withereds which simply means Withereds attack instantly for x amount of withereds per camera flip if all mask_ques are out (mask que is substracted when withered leaves)
It set que_attack value to 0 & it repeats the cycle.
Also if que_attack is on 1 & withered has been countered he can't move further than 1 position on cam or the cycle will be ruined.
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