Game
One Night at Freddy Fazbear's
1 month ago

Alright, let’s make this clear. At first, I didn’t like having the windows closed in the office, but after my friend pointed out that it could create more opportunities for scares, I decided to go with it. So-


For the cameras, I wanted a higher resolution feed, which led to the long 4K image—making it much larger now. As for scrolling, automatic scrolling felt too similar to the original game and was either too slow or too fast. So, I opted for manual scrolling, where you hold a button to move. This makes gameplay more engaging and allows you to focus on details in the environment.

Oh, and yeah—I realized this setup is similar to FNAF Plus. That was mainly a coincidence at first, but you know what? Now that I see it, I might intentionally bring in some of its design choices.

That said, this is just a small fan project—not even a full-scale fan game. I don’t have much time to dedicate to it, but I want to create something that works well and plays well. If it ends up resembling other fan projects, who cares? Making FNAF fan games isn’t a monopoly—anyone can create what they want.

This project isn’t about breaking new ground or competing with other games—it’s about providing a fun experience, and I enjoy working on it. FNAF Plus hasn’t been released, Welcome to Freddy’s isn’t out yet, so borrowing some similar design elements isn’t hurting anyone.

At the end of the day, what matters is whether the game is fun. I’m making this because I enjoy it, and a lot of people like it too. That’s all that really matters.

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Big Shot Golden Freddy will have a heavy impact on your gameplay, he blocks buttons, he can appear anywhere and forces player to move whenever they may be and also makes the player use their cameras often to find him there to prevent the jumpscare.

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