Game
Hello Neighbor: Code

4 years ago

Alright, my way of opening doors with LineTrace is not very correct. I know that I can create a ChildrenActor Component and add a NavLinkProxy to it, but this way is not for me, so I decided to move the NavLinkProxy C++ code into my door class :)


So far the Unreal Engine is crashing, but that's because my FlatComponent is trying to give physics to an empty actor.

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