the blue drum (primary)

holds 40 bullets but has randomized range and a small fail rate
the red drum (primary)

holds 20 bullets but has a faster fire rate and no fail rate
the old timer (primary)

this weapon holds 12 shots but has the longest range of the drum guns and has no fail rate
the grenade launcher (primary)

this weapon fires rockets that are worth 5 points if they land, however, their projectile speed is rather slow
the soul shielder (primary)

this shield will take the place of your primary weapon. it will block all attacks that hit it without fail. it can also be used to bash your enemies
Demoman has one more primary, the Y.E.E.T cannon. I covered this weapon already in the multi-class episode, since he shares it with the soldier, be sure to check it out.
the star spangled shield (secondary)

this small shield is worth one point if you bash your enemy with it and 5 if you throw it at your target
dodgebombs (secondary)

these bombs can bounce off of walls. these can still net you points until they hit the ground
stickybombs (secondary)

you will be given 8 of these to lay around the battlefield at your discretion. stepping on them results in a loss. they can also be thrown as projectiles
the stock sword (melee)

this weapon will give you 3 points if you're using a shield and 10 if you aren't
the highland terror (melee)

this sword has the longest melee range in the game. it also has an unbreakable killstreak, however other weapons will not influence the killstreak
the plundered (melee)

this weapon allows the user to steal the enemies melee weapon if it is left unattended, however this will force the user to swap melees with the opponent, putting the same power into their hands
BOTOL (melee)

this weapon has the shortest melee range in the game but is worth ten points even
the pain train (melee)

this weapon is worth three points if you have fewer points than the opponent
the return of the stick

this weapon will start you off at -1 point if you are using a shield, however it will give you five points for every projectile blocked with it
the taloneer (melee)

is worth 1 point if you have a shield equipped and 20 if you don't
Demoman has one more melee, the ullapoll caber, which I covered in the multi class episode since he shares it with soldier
and that is it for the Demoman, let me know which class you want to see in the next part and be sure to check out the previous 5 if you haven't already
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