so spy has three easy-to-understand gimmicks. 1. 10 point headshots. 2. 20 point backstabs. 3. he can steal enemy weapons. that's it let's get to the weapons
the stock revolver (primary)

holds six bullets with average range
the loose launcher (primary)

this weapon requires you to manually straighten the barrel, giving you more time to aim your shots
la roulette (primary)

each shot from this weapon has a randomized range
the ambassador (primary)

this weapon has the quickest reload and the longest range but only holds 4 bullets
the twin towers (primary)

this weapon has two clips with 6 bullets each but has a high fail rate
Mr efficient (primary)

holds and fires 4 shots, the more shots connect the more points you'll get, headshots included
the cold cut (primary)

has a slow reload time but has 30 point headshots
the dead ringer (secondary)

allows you to take one extra bullet before going down
the sapper (secondary)

if you attach this to your enemy they will be forced to drop their weapons where they stand, putting them in an easy position for a headshot or backstab. placing this on a sentry will reset its killstreak and disable it for the rest of the round
the sure you can (secondary)

this throwable projectile will give you 20 points if it hits the target's neck
the saboteur (secondary)

if this throwable projectile hit's your target's limb they'll be unable to use that limb in the next round
the nightscare (secondary)

gives you sentry immunity, headshot immunity, and it takes three melee hits to take you out instead of one
the toxic backhand (secondary)

this weapon will drain the opponent's point counter by 1 if they hit you with a melee attack, however, if the attack gets boosted points (like the caber) this item will merely decrease the amount of points they gain by 1
the gold standard (secondary)

this item will allow you to take one extra non bullet attack
the stock knife (melee)

this knife is retractable and can be easily concealed
the creeper's kunis

you get 4 of these to use and throw at your description. however, they get no backstabs
the danger dagger (melee)

has longer melee range than stock
ze dirty hookair (melee)

all stabs count as backstab. but the stab only counts if the point touches your enemy
the spy cicle (melee)

after backstabbing your enemy you will gain a 5 second headstart on the next round
and that's it for the spy. I'm going to do soldier next, the sniper, and then the big special episode. see you tomorrow
0 comments