4 years ago

alright time for part 8 of my nerf TF2 showcase. someone in the last episode commented a picture of the rick maye statue, and that's all I needed to know that I need to do soldier...in the next episode because spy one the poll let's do this


so spy has three easy-to-understand gimmicks. 1. 10 point headshots. 2. 20 point backstabs. 3. he can steal enemy weapons. that's it let's get to the weapons

the stock revolver (primary)

the_stock_revolver.jpg

holds six bullets with average range

the loose launcher (primary)

the_loose_launcher.jpg

this weapon requires you to manually straighten the barrel, giving you more time to aim your shots

la roulette (primary)

la_roulette.jpg

each shot from this weapon has a randomized range

the ambassador (primary)

the_ambassador.jpg

this weapon has the quickest reload and the longest range but only holds 4 bullets

the twin towers (primary)

the_twin_towers.jpg

this weapon has two clips with 6 bullets each but has a high fail rate

Mr efficient (primary)

mr_effiecient.jpg

holds and fires 4 shots, the more shots connect the more points you'll get, headshots included

the cold cut (primary)

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has a slow reload time but has 30 point headshots

the dead ringer (secondary)

the_dead_ringer.jpg

allows you to take one extra bullet before going down

the sapper (secondary)

the_sapper.jpg

if you attach this to your enemy they will be forced to drop their weapons where they stand, putting them in an easy position for a headshot or backstab. placing this on a sentry will reset its killstreak and disable it for the rest of the round

the sure you can (secondary)

the_sure_you_can.jpg

this throwable projectile will give you 20 points if it hits the target's neck

the saboteur (secondary)

the_sabituor.jpg

if this throwable projectile hit's your target's limb they'll be unable to use that limb in the next round

the nightscare (secondary)

the_nightscare.jpg

gives you sentry immunity, headshot immunity, and it takes three melee hits to take you out instead of one

the toxic backhand (secondary)

the_toxic_backhand.jpg

this weapon will drain the opponent's point counter by 1 if they hit you with a melee attack, however, if the attack gets boosted points (like the caber) this item will merely decrease the amount of points they gain by 1

the gold standard (secondary)

the_gold_standard.jpg

this item will allow you to take one extra non bullet attack

the stock knife (melee)

the_stock_knife.jpg

this knife is retractable and can be easily concealed

the creeper's kunis

the_creppers_kunis.jpg

you get 4 of these to use and throw at your description. however, they get no backstabs

the danger dagger (melee)

the_danger_daggar.jpg

has longer melee range than stock

ze dirty hookair (melee)

ze_dirty_hookair.jpg

all stabs count as backstab. but the stab only counts if the point touches your enemy

the spy cicle (melee)

the_spy_cicle.jpg

after backstabbing your enemy you will gain a 5 second headstart on the next round

and that's it for the spy. I'm going to do soldier next, the sniper, and then the big special episode. see you tomorrow



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