4 years ago

alright time for the first class specific episode of the nerf TF2 showcase

the winner of the last vote was pyro so he's first

thanks for geting the first one featured. that was the first time in my 2 years of being on gamejolt that I got featured


so pyro won the first poll and I can see why. you all are probably wondering how I handled him considering there isn't a nerf flamethrower of any kind. well if you remember the multi-class post two of his primaries were SMGs that he shared with sniper. the reason for this is because pyro uses assault rifles in the nerf version. There wasn't really an assault rifle class in the regular game of TF2 so I decided that pyro would take that mantle when switching to the nerf version considering that he wouldn't have his flamethrower. Pyro also has a special ability, killstreaks. for every kill in a row, pyro gets with the same weapon its point value goes up by one. for example if pyro kills you with the stock assault rifle once, it's one point. however, if he gets you with it again it's two points. and this keeps going up until he either dies or uses a different weapon, switching weapons will allow you to keep your killstreak on the previous weapon, but a new one starts for the newly equipped weapon, so you can have a separate killstreak with both your primary and secondary weapon and they'll only be reset after your taken out. now that we've talked about the class itself let's talk about the weapons.

stock assault rifle (primary)

stock_smg.jpg

this, like most stock weapons, is the standard play. while a lot of the other assault rifles have special gimmicks this weapon is one of the best for pyro fundamentals

the kill command (primary)

the_kill_command.jpg

the weapon trades killstreaks for 5 point headshots as well as a faster firing speed

the equalizer (primary)

the_equalizer.jpg

the weapon does not get killstreaks but will deal double damage if the user has fewer points than the opponent. it has the largest slip size and has a quick load feature that allows you to fire one bullet in a pinch

the blue flare (primary)

the_blue_flare.jpg

the killstreak on this weapon cannot be broken. if you are killed while using this weapon your killstreak will be passed on or added to that of your secondary

pyro has two other primaries, the SMGesus, and the crikey caller. however, I went over both of those in the multi-class episode as he shares them with the sniper. so now let's get onto the secondaries

the stock flare gun

stock_flare_gun.jpg

holds six shots with long-range

the short stack

the_shortstack.jpg

holds four shots instead of six but fires faster and further than stock

the Chernobyl chaser

the_chernobyl_chaser.jpg

this weapon has three barrels, one that holds one bullet, one with two, and one with three. as the number of bullets increases the shorter their range becomes but the more potential to score multiple points at once increases. if more than one bullet hits the target you'll earn the corresponding amount of points

pyro has one other secondary, the stock shotgun, however, I also covered it in the multi-class episode since he shares it with the engineer, soldier, and heavy

stock axe (melee)

the_death_blow.jpg

it is the middle in terms of range and is the only one that can be thrown effectively

da slap

da_slap.jpg

I like ya cut G

the weaponized crystal fragment

weaponized_crystal_fragment.jpg

has the longest melee range of all of the pyro's melee options but cannot be thrown. also, it rewards you for blocking projectiles with 5 points

and those are all the pyro weapons. what did you think? let me know which class I should cover in the next episode

  2 votes Voting finished



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