4 hours ago

Alrighty, the Boss concepts are Back!
Here's the Boss of World 6: Captain Bloop!
READ THE ARTICLE FOR THE FIGHT DESCRIPTION!


Alright, so in the 6th World of the Original SMB, Blooper is the one who got turned into Bowser, but how am i going to make Blooper a Boss if my World 6 is the Sky World?

Like Rexeljet said, Limitations breeds Creativity!

So, in World 3 of my game you would explode a Ghost House-type stage, which this time - just like in NSMBU - is a Sunken Haunted Shipwreck. However at the end of the stage, you'd see a short little cutscene of a bunch of Hammer Bros swimming into the Ship's Exit.

At the end of World 6, a huge Airship would appear as the World's "Castle" Level! But the rebuilt shipwreck accidentaly left a centrain... tenant on board...

So how do we defeat Captain Bloop?

Each of his Tentacles has a different attack. Left canon Launches Bob-Ombs, right canon launches Bullet Bills, the second left throws Cheep Cheeps at you, and the hook pulls a handle which activates a huge sterring wheel rolling in your direction. You can't jump over it, however there's a broken safe spot to duck under.

After all of these attacks in a randomized order, he slams his head onto the floor, which gives you a chance to jump on it.

The Super Boss Rush Variant is a Zombie. Now you can't stomp the Cheep Cheeps he throws at you, Bob-Ombs explode on impact and Bullet Bills track you down, and there's a new attack for the second left tentacle - it squirts some ink on your screen, which doesn't last long but still.



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