Game
Undertale LOST
1 year ago

Also, about the promise of the monthly devlogs for UT Lost

I wasn't exactly prepared to end up using so much time for other things, thats why there hasn't been anything as of late.


There's been a big gap of nothing and that's mostly on me, I've been struggling to focus on one thing. Nonetheless, it's not dead despite it seeming like so.

Once everything is handled I can go back to working on it.

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It is overwhelmingly hard to perform what should be the most basic tasks with an fnf mod

The modding documentation isn't even complete so idk what imports I can use

I've typed and deleted 13 captions for this image idk what to say about it other than fnf

Forwarding this form for everyone, hoping everyone votes on it fairly

https://docs.google.com/forms/d/e/1FAIpQLSchneknMRvpNG_2x5OwEc6q…

Happy new year everyone, I'm still extremely honored to still be here. Hoping that 2026 is even better

Yeah I know I haven't talked much about Undertale: Lost in a while

Why?

Because I'm completely remaking both the cutscene system and the map layout. It just wasn't optimal, plus the town section felt sloppy

More teasers (Kind of, it's just a render for later)

Also, the website now has toggles for low performance mode and more

Apparently I've managed to pull off a brief "everything-block" because wdym this is the only thing I've created in the last 5 days

I've been rewriting the intro section for a long time, and I think I'm finally satisfied with it.

It shouldn't be too long before I'm able to record the gameplay footage.

Hi! I gotta show you all this really quick since I forgot to yesterday, sorry!

v

https://anonymousanarchy.neocities.org/Lost

Kinda forgot to share this a little while ago, my bad

https://anonymousanarchy.neocities.org/Jar-content