Would you rather the animation be more on-par with Undertale, where cutscene animations usually only have a couple frames, or more in the Undertale Yellow/Deltarune style where all the cutscenes are super smoothly animated? That would, obviously, cause a large increase in development time, due to the fact I would have to make like 10 times the sprites, but also make the cutscenes much more detailed.
Welp, until next time, have a good one!
-KK
Next up
Unrelated to KK!FellSwap, here's a teaser for a quick DELTARUNE fan game I'm planning on making.
Here's a room mockup.
I've been on that EXP grind
progress
I've finally started working on a tileset!
*itS priEd moNth, Chara! u kNoe what dAt meEns!
*(Huh)
*(What)
*(Do they want me to like)
*(Make a gayer FellSwap)
*(What)
*...
Sure why the hell not
I have implemented battle message animations.
Menu
Thoughts on the tileset for The Old Lands so far?










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