Next up
I've been fairly busy :)
IRL and in coding! 3 of the 6 planned AI for Virus Mode are fully coded in with Virus Bowser (Kinda obvious lets be honest here.) being partially done!
What are yall's opinion on how the game looks so far?
It's been a month and a half, and with the upcoming DLC for Z-A, I think it's time I do a tierlist of all the current Megas (Not including Baxcalibur, Chimecho and Zeraora).
lmao nevermind, i had to set up a desk, yall are gonna have to deal with padoru fruppet for the time being
It's Christmas season! About time I finished this piece for the season!
Why the heck is the Time Shift Gamepage one of the first things you see when searching 'The FNAW Origins Café'?
Like, why not the ACTUAL Origins?
(Also no, this is not hinting at a 3.0 version. This is just really weird to me.)
Me when I go slightly overboard on the whole "Look nicer" thing.
I'm making 2.5 look nice, okay!
FNaW Time Shift Version 2.0 Devlog #6
Now that I've figured out the mechanics of all the VIRUSES (not coded in yet, I'm not that quick) It's about time I give some renders for each Virus!
I had this idea appear in my mind whilst shiny hunting Virizion (spoiler) in Z-A. A secondary DLC all about the North of Lumiose closest to Galar and it's Intergalactic Beast, Eternatus.
So, I'd like to present MEGA Eternatus











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