The coding doesn't start until i finish all the assets, rooms, sound effects, and such (Main, Minigames, Eidolon) Once coding does start the game is gonna be split into 3 files then finally merged into one which will then (hopefully) be the final build before launch.
Next up
Office Texture rework is underway thanks to a recommendation to use PolyHaven instead of CS:Source textures.
Update on everything, CD1's final documentation is nearly finished (meaning a concrete structure is in place for me to put in the game itself). Here's what is canonically Dingo the Dolls character explanation in LOUDER.
LOUDER is on hold till early December, with thanksgiving coming up and my lasts tests for my first term of college I will be focusing on working on these rather than LOUDER. As an apology heres some stuff
seeing the funny bear movie sequel today :)
Found a really weird Yap and Yell 2 Build..
Since tomorrow is going to be busy for most due to holidays. Merry Christmas and have some jolly wips and concepts by RainbowMosaic from louder!
fun fact, Wilted Roses takes place around Christmas time. Nathan Vin and the abhorrent abominations are getting π³πΈπ΅π΅π today!
WIP animation thingy
With 2025 approaching its end I want to say thank you all for sticking around another year of development! I know things have been slow but were slowly working up our goals.










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